Violence in Online Games: What is the Impact on Children's Behaviour?

Authors

  • Ida Mariani Universitas Negeri Medan

Keywords:

Behaviour, Children, Online Game

Abstract

An online game is an entertainment service provided in the form of a game that can be accessed online via an Internet connection. The purpose of the study was to analyse violence in online games on children's behaviour and parents' behaviour towards children using mobile phones. This type of research is descriptive analytical with a cross-sectional approach. The sample in this study were parents who had teenage boys aged 10-15 years who played violent online games in Bandar Durian village, a total of 35 people.  The results showed that the age of children playing online games ranged from 10-15 years with an addiction rate of 78%. Changes in children's behaviour after playing online games include speaking rudely, forgetting to eat, and using violence when someone disturbs children playing games. Currently, violent scenes in online games are influencing the attitudes of the users of game centres. Especially at the age of the average user, who is a teenager, who is still unstable and easily accepts what he sees. It is expected that online games, as a medium of communication, will be supervised by parents and the government so as not to have a negative impact on children.

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Published

2024-12-14